SERVICE CONCEPT
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Message from the CEO

My name is Maezawa , the representative of Picnic Limited Company .
In 2026, it will soon be 40 years since I joined Konami in 1986.
After working as a sound creator for Famicom and arcade games, he was later assigned to the Konami label, where he gained experience working in studios mainly producing voice actor CDs and character songs. In May 2001, he went independent and founded Picnic Ltd.
The in-game sound development experience I gained during my time at Konami and the production know-how I learned from the J-POP staff I worked with during my time as music director have allowed me to provide sound quality that transcends platform boundaries, from games and gaming machines to J-POP music, and I feel that this is Picnic's strength.
For in-game projects, we have established a system where a director is assigned to each machine to collect requests from clients and smoothly manage quality, line-streaming, and delivery schedules. Our pursuit of quality in melodies, texture and variety in BGM and sound effects has also led to many clients becoming repeat customers.
In terms of voice-related matters, we also feel that one of our strengths is being able to provide reasonable and flexible service through the close relationships we have built with each voice actor agency through the voice actors and character songs that we have produced since our days as a Konami label.
We also accept advance visits to clients considering doing business with us, participation in competitions, trial orders, and sample submissions, so please feel free to contact us using the inquiry form.
April 2025 Picnic Representative Yukihiro Maezawa

DIRECTION
With the deep knowledge of in-game sounds he developed during his time as a sound creator at Konami and the high cost-performance production know-how he learned during his time as a music director, he is able to provide CD-quality sound for everything from games and gaming machines to J-POP.
In addition, for in-game content, a general director will act as the liaison for each model, consolidate requests from clients, and prevent variations in quality, delivery files, and formats, and smoothly manage the line stream. We are confident that we can meet the needs of our clients in the pursuit of quality in melodies, texture, and variety in background music and sound effects as well.
We also accept advance visits and quotations for clients considering doing business with us.

VARIATION
Our production system, with staffing tailored to client requests, guarantees a variety of sounds that will never get boring, no matter how many models are used.
In addition, in the early stages of in-game development,
By presenting multiple variations to indicate the direction, we can minimize any initial misunderstandings and effectively reduce unnecessary retakes.
Regarding retakes, we promise to respond to client requests with high-level response and variation as well.
In some cases, deep variations such as staff changes may occur.
You can also present it.
We are able to answer as many of your vocalist samples and variations as we can through our daily updates and development work.

RESPONSE
& ENVIRONMENT
Our management staff, who are full of humanity, connect people and technology in real time. We promise you unmatched "fast, reliable, and accurate" response and communication.
In addition, we make the most of our own studio's recording environment to provide CD-quality sound using equipment of general music studio quality, from drum recording, strings, live piano, and vocal recording to mixdown.
We utilize our connections with major voice actor agencies to provide the highest quality audio, including high-quality libraries, from voice recording to sound effect production in the highest studio quality.